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Techniques - Entities

In this set of videos, Process Simulator experts demonstrate how to perform certain techniques involving model entities.

Accumulating / Batching Multiple Entity Types at an Inventory Buffer

In this solution we show you how to accumulate or batch multiple entity types at an inventory buffer.

Alternating Entities for Routing

You can alternate entities for routing out to exit or another location.

Calculating Entity Times

Here we show you how you can calculate the amount of time it takes for an entity to make it from one point to another in a model.

Controlling Entity Entries Into an Area

With Process Simulator you can control the number of entities that are allowed into a location or area made up of multiple locations using a variable as a gate.

Different Processing Times for Different Entities at the Same Activity

In this Process Simulator solution we show you two methods to have different processing time for different entities at the same location.

Entities Priorities

You can model different levels of entity priority. We show you how to make lower priority entities queue up to wait for higher priority entities to be processed.

How To Attach a Varying Amount of Entities

Here we show you how to attach a variable amount of entities. In the example model used there is an "order" entity that calls for a variable amount of "widget" entities to attach to the "order" entity depending on the order size.

How to Combine Entities

In this solutions video we discuss how to combine entities into new ones with new names and properties.

How To Make Entities Arrive Only on Weekdays

You can define entities to arrive only on weekdays.

How To Pass On Attributes Values When Attaching Entities

In this Process Simulator solution we show you how to pass attribute values onto an attaching entity, since this isn't done automatically.

How To Sort Entities By Attribute Value

Here we will show you how to sort entities by assigning them an attribute value.

Increase Rework Loop Success Rates

You can increase the chance that an entity will pass inspection each time it has been reworked.


 
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