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        Activity Tab
        
            
            
        
        
            - Time The 
 time required to perform the activity. A Distribution 
 Builder icon is provided for specifying a time distribution. Time 
 units can be specified to be seconds, minutes, hours, days, or weeks.	Leaving this field blank will result in no wait time during simulation. 
 However, if you create a scenario parameter using this field, the Time 
 value will be changed to 0.
 
            - Resource 
   Select the resource, if any, required to perform this activity. 
 The resource will be captured by the entity for the activity Time, and 
 then freed. If you want to use or select from multiple resources, you 
 may leave this field set to None, and then define resource logic in the 
 Logic field.
 
            - Keep   When 
 checked the resource will not be freed from the entity when the activity 
 time is complete. If left unchecked, the entity will release the resource 
 when the activity time is complete.
 
            - Priority 
   Enter the priority (0-10 or interrupt) for getting this resource. 
 The higher the value, the higher the priority. An interrupt priority means 
 that the current entity will interrupt whatever activity the resource 
 is currently performing.
 
            - Availability 
   Enter 
 the percentage of time that the activity is available to complete processing. 
 If the percent is less than 100, interruptions will occur randomly with 
 an average duration of five minutes each.
 
            - Logic 
   Opens the logic builder, which 
 is used for defining the logic to be executed for each entity upon entering 
 the activity. Logic entered will be executed after the activity resource 
 is captured, but before the activity Time starts.
 
            - Calendar   Opens 
 a dialog shown next for defining and assigning a shift calendar to this 
 activity. If a shift is assigned, the activity will only be available 
 during the time defined in the Calendar Editor. Clicking the Calendar 
 button on the Activity dialog launches the Calendar Selection dialog. 
 
        
        
            
        
        
            
                - File 
   The name of the calendar file to apply to this activity.
 
                - Browse 
   Displays a list of directories and files for selecting an 
 existing calendar (.pmcal) file (old shift (.sft) files may also be selected).
 
                - Editor 
   Opens the Calendar Editor dialog. 
 If a file is already present in this field, clicking on this button will 
 launch the Calendar Editor and load the file.   
 
                - Interrupt 
 to go off shift or on break   Check this option to 
 interrupt the resource from its current task when it is time to go on 
 break or off shift.
 
            
        
        
            - Hourly Cost 
   The cost (dollars, pounds, etc.) per 
 hour added to the entity based on the time the entity is at the activity.
 
            - Collect Stats 
   Check this box to collect statistics for the activity. 
 
            - Use Submodel  This 
 option is used in conjunction with hierarchical 
 modeling. When checked, this activity will use a submodel to define 
 the process at the activity, and ignore any processing defined in the 
 activity dialog.
 
            - Activity Capacity 
   The maximum number of entities (or entity batches) that can 
 be processed concurrently at this activity.
 
            - In buffer capacity 
   The maximum number of entities that can be waiting in the 
 input buffer prior to this activity. Enter 0 if there is no input buffer. 
 If the capacity is greater than 0, entities routing to the activity will 
 route to the input buffer first. 
 
            - Out buffer capacity 
   The maximum number of entities that can be waiting in the 
 output buffer for this activity. Enter 0 if there is no output buffer. 
 If the capacity is greater than 0, entities will route to the output buffer 
 before being routed to the next activity.
 
            - Batching 
   Opens the dialog shown below for defining entity-batching 
 options for this activity. These options are only available if the capacity 
 of either the input or output buffer is greater than 0.
 
        
        
            
            
        
        
            Before Activity Batching options cause entities to be either grouped 
 into a single entity or ungrouped into multiple entities in the input 
 buffer. This determines whether entities entering the activity are processed 
 individually or as a group.
            
                - None 
   No batching of entities occurs prior to entering the activity. 
 
 
                - Batch 
   Entities entering the input buffer are grouped into a batch 
 prior to entering the activity. If this option is selected, a batch size 
 must be entered and capacity for an Input Buffer must be defined.
 
                - Unbatch 
   Entities entering the input buffer as a batch are unbatched 
 prior to entering the activity. 
 
                - Rebatch 
   Entities entering the input buffer that were previously part 
 of a batch are rebatched into their original batch size prior to entering 
 the activity. If this option is selected an Input Buffer for the activity 
 must be given capacity sufficient to hold the maximum rebatching quantity 
 of the entities that will enter the activity.
 
            
            After Activity Batching options cause entities to be either grouped 
 into a single entity or ungrouped into multiple entities in the output 
 buffer of the activity. This determines whether entities route to the 
 next activity individually or as a group.
            
                - None 
   No batching of entities occurs in the output buffer of the 
 activity. 
 
                - Batch 
   Entities entering the input buffer that were previously part 
 of a batch or already batched entities are rebatched into their original 
 batch size prior to entering the activity. If this option is selected, 
 a batch size must be entered and capacity for an Output Buffer must be 
 defined.
 
                - Unbatch 
   Entities entering the output buffer as a batch are unbatched 
 prior to routing to the next activity.
 
                - Rebatch 
   Batches or entities entering the input buffer that were previously 
 part of a batch are rebatched into their original batch size prior to 
 entering the activity. If this option is selected an Output Buffer for 
 the activity must be given capacity sufficient to hold the maximum rebatching 
 quantity of the entities that will leave the activity.
 
            
        
        Warning: If you select the Unbatch option, and have not previously Batched entities, 
 the Unbatch command will Detach any Attached entities at the activity.
        
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