Numbers, Variables, Math Functions, Functions Table, Distribution Functions, XSUB(), and Name Functions (i.e., RES(), ENT(), LOC()).
Arrays of any dimension.
Referencing a location attribute in any expression or assigning to a location attribute.
Entity(), GroupQty(), ResQty().
Cap(), CalDay(), CalDom(), CalHour(), CalMin(),CalMonth(), CalYear(), Clock(), Contents(), DownQty(), Entries(), FreeCap(), FreeUnits(), OwnedResource(), TimesUsed(), Units(), and Variable().
Last(), Next(). (The Last function is valid only in Node Entry Logic and the Next function is valid only in Node Exit Logic.)
GetCost(), GetResRate(), IncEntCost, IncLocCost, and IncResCost.
Activate, Animate, Assignment, Begin End, Break, BreakBLK, Close, Comment(#,
//, /*...*/), Debug, Dec, Display, Do...Until, Do...While, Goto, If...Then/If...Then...Else, Inc, Int, Local Variable, Log, MapArr, Order, Pause, Prompt, Read, Real, Reset, Reset Stats, Return, Report, Send, SetRate, Stop, String Expressions, Sound, Trace, View, WarmUp, While...Do, and Write/Writeline/XWrite. (You may not use the Log statement in Initialization or Termination Logic.)
Accum, Combine, Create, Group, Join, Load, Match, Move, Rename, Route, Split As, Ungroup, and Unload.
Free, Get, Jointly Get, and Use.
Move For, Move On, and Move With.
Entity Location Expression File.
A macro may be used in any expression field, but the macro may only contain expressions which return a value (e.g., Entries(LOC1), U(5,1)). When a macro is used in a logic field, the macro may include any logic element that is valid in that logic field. A subroutine may also be used in an expression field provided that the Return statement is used to return a value to the expression field. When a subroutine is used in a logic field, the subroutine may include any logic element that is valid in that logic field.
When running a simulation, expressions and statements are either evaluated 1) once at translation (before initialization logic and before any events are created) or 2) continuously during the simulation run. The following chart categorizes the edit fields in this manner and shows the expression and statement groups that can be used in each field. Fields are classified as either expression fields or logic fields. Fields not listed on this chart are either menu fields or expression fields that accept only numbers.
Field Name |
Field Type |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Variables |
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|||||||||||||||||||
Initial Value |
Exp |
• |
• |
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Function Table |
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Dependent Value |
Exp |
• |
• |
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|
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|
|
|
Independent Value |
Exp |
• |
• |
|
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|
Simulation Options |
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|||||||||||||||||||
Warm-up Hours |
Exp |
• |
• |
|
|
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|
|
|
Run Hours |
Exp |
• |
• |
|
|
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|
Replications |
Exp |
• |
• |
|
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|
Interval Length |
Exp |
• |
• |
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Path Networks |
|
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|||||||||||||||||||
Node Capacity |
Exp |
• |
• |
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Segment Distance |
Exp |
• |
• |
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Speed Factor |
Exp |
• |
• |
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Resources |
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|||||||||||||||||||
Resource Units |
Exp |
• |
• |
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|
Locations |
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|
|||||||||||||||||||
Location Capacity |
Exp |
• |
• |
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Conveyor |
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|||||||||||||||||||
Length |
Exp |
• |
• |
|
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|
Speed |
Exp |
• |
• |
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|
Queue |
|
|
|
|||||||||||||||||||
Queue Length |
Exp |
• |
• |
|
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|
Shifts |
|
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Shift Start Time |
Exp |
• |
• |
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Entities |
|
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Entity Length |
Exp |
• |
• |
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|
Entity Width |
Exp |
• |
• |
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|
Field Names |
Field Type |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Logic |
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|
|
|
Initialization Logic |
Logic |
• |
• |
|
|
• |
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|
|
• |
|
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|
Termination Logic |
Logic |
• |
• |
|
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• |
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• |
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|
Entities |
|
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|
|
|
Speed |
Exp |
• |
• |
• |
• |
• |
• |
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|
|
• |
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|
Path Networks |
|
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|
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|
|
|
Traveling Time per Path Segment |
Exp |
• |
• |
|
• |
• |
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Resources |
|
|
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|
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|
|
Acceleration |
Exp |
• |
• |
|
• |
• |
|
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|
|
|
Deceleration |
Exp |
• |
• |
|
• |
• |
|
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|
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|
|
|
Empty Load Speed |
Exp |
• |
• |
|
|
• |
|
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|
|
|
|
|
|
Full Load Speed |
Exp |
• |
• |
|
• |
• |
|
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|
|
|
|
Pickup Time |
Exp |
• |
• |
• |
• |
• |
• |
|
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|
|
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|
|
|
|
|
• |
|
|
Deposit Time |
Exp |
• |
• |
• |
• |
• |
• |
|
|
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|
|
|
|
|
• |
|
|
Node Entry Logic |
Logic |
• |
• |
|
|
• |
|
• |
• |
|
|
|
|
|
• |
|
|
|
|
|
• |
• |
Node Exit Logic |
Logic |
• |
• |
|
|
• |
|
• |
• |
|
|
|
|
|
• |
|
|
|
|
|
• |
• |
Location Clock DT |
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|
|
|
First Occurrence |
Exp |
• |
• |
|
|
• |
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|
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|
|
|
|
Frequency |
Exp |
• |
• |
|
|
• |
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|
Priority |
Exp |
• |
• |
|
|
• |
|
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|
|
|
|
|
|
|
Clock DT Logic |
Logic |
• |
• |
• |
|
• |
• |
|
|
• |
|
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|
|
• |
|
• |
• |
|
|
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|
Location Entry DT |
|
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|
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|
|
|
|
|
|
First Occurrence |
Exp |
• |
• |
|
|
• |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Frequency |
Exp |
• |
• |
|
|
• |
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
Entry DT Logic |
Logic |
• |
• |
• |
|
• |
• |
|
|
• |
|
|
|
|
• |
|
• |
• |
|
|
|
|
Location Usage DT |
|
|
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|
|
|
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|
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|
|
|
|
|
|
First Occurrence |
Exp |
• |
• |
|
|
• |
|
|
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|
|
|
|
|
|
|
|
Frequency |
Exp |
• |
• |
|
|
• |
|
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|
Priority |
Exp |
• |
• |
|
|
• |
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|
|
Usage DT Logic |
Logic |
• |
• |
• |
|
• |
• |
|
|
• |
|
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|
|
• |
|
• |
• |
|
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|
Location Setup DT |
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|
|
|
Setup DT Logic |
Logic |
• |
• |
• |
• |
• |
• |
|
|
• |
|
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|
• |
|
• |
• |
|
• |
|
|
Resource Clock DT |
|
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|
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|
First Occurrence |
Exp |
• |
• |
|
|
• |
|
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|
|
Frequency |
Exp |
• |
• |
|
|
• |
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|
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|
Priority |
Exp |
• |
• |
|
|
• |
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|
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|
|
Clock DT Logic |
Logic |
• |
• |
|
|
• |
|
• |
|
• |
|
|
|
|
• |
|
• |
• |
|
|
• |
|
Resource Usage DT |
|
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|
First Occurrence |
Exp |
• |
• |
|
|
• |
|
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|
|
|
|
|
|
Frequency |
Exp |
• |
• |
|
|
• |
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|
Priority |
Exp |
• |
• |
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• |
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|
Usage DT Logic |
Logic |
• |
• |
|
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• |
|
• |
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• |
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• |
|
• |
• |
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• |
|
Operation |
|
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Operation Logic |
Logic |
• |
• |
• |
• |
• |
• |
|
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|
|
|
• |
• |
• |
• |
• |
|
• |
• |
• |
Preemption |
|
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|
|
|
|
|
Preemption Logic |
Logic |
• |
• |
• |
• |
• |
• |
|
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|
• |
|
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• |
• |
• |
• |
|
• |
• |
• |
Routing |
|
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|
|
|
|
|
Priority for Destination |
Exp |
• |
• |
• |
• |
• |
• |
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|
|
|
|
• |
|
|
Destination |
Exp |
• |
• |
• |
• |
• |
• |
|
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|
|
• |
|
|
Entity Output Quantity |
Exp |
• |
• |
• |
• |
• |
• |
|
|
|
|
|
|
|
|
|
|
|
|
• |
|
|
User Condition Rule |
Exp |
• |
• |
• |
• |
• |
• |
|
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|
|
|
|
• |
|
|
Move Logic |
Logic |
• |
• |
• |
• |
• |
• |
|
|
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|
|
• |
• |
|
• |
• |
• |
• |
• |
• |
Arrivals |
|
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|
|
|
|
First Occurrence |
Exp |
• |
• |
|
|
• |
|
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|
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|
|
|
Frequency |
Exp |
• |
• |
|
|
• |
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|
|
|
Occurrences |
Exp |
• |
• |
|
|
• |
|
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|
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|
|
|
|
Qty of Each Arrival |
Exp |
• |
• |
|
|
• |
|
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|
Arrival Logic |
Logic |
• |
• |
• |
• |
• |
• |
|
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|
|
• |
|
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|
|
• |
• |
|
Shift Assignments |
|
|
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|
Priorities |
Exp |
• |
• |
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
Pre-Off Shift Logic |
Logic |
• |
• |
|
|
• |
|
• |
|
|
• |
|
|
|
• |
|
|
• |
|
|
|
• |
Off Shift Logic |
Logic |
• |
• |
|
|
• |
|
• |
|
|
• |
|
• |
|
• |
|
• |
• |
|
|
|
• |
Pre-Break Logic |
Logic |
• |
• |
|
|
• |
|
• |
|
|
• |
|
|
|
• |
|
|
• |
|
|
|
• |
Break Logic |
Logic |
• |
• |
|
|
• |
|
• |
|
|
• |
|
• |
|
• |
|
• |
• |
|
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|
• |
Subroutines |
|
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|
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|
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|
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|
|
Interactive Subroutines |
Logic |
• |
• |
|
|
• |
|
|
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|
• |
|
|
• |
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|
• |
Debugger |
|
|
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|
|
|
|
Debug Condition |
Exp |
• |
• |
• |
• |
• |
• |
|
|
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|
|
This section discusses and lists the default settings when you first run
As in most software packages,
Since
Many defaults can be changed by selecting one of the Model Default options under the Tools menu. Other defaults can only be changed in the Build modules. Still others can only be changed by directly editing the .INI file.
After
Build Menu |
|
Graphic library |
promod.glb |
Locations |
|
Conveyor/queue style |
roller |
Conveyor/queue width (feet) |
3 |
Conveyor speed (fpm) |
60 |
Conveyor accumulating |
accum |
Conveyor entity orientation |
lengthwise |
Location statistics |
time series |
Entities |
|
Entity speed |
150 fpm (50 mpm) |
Entity statistics |
time series |
Path Networks |
|
Time/speed |
Speed |
Path color |
blue/yellow |
Resources |
|
Speed |
150 fpm (50 mpm) |
Entity search |
Longest Waiting |
Resource search |
Closest resource |
Resource statistics |
By unit |
Processing |
|
Snap to border |
off |
Variable statistics |
time series |
Tools Menu |
|
Long build menu |
on |
Confirm record delete |
on |
Recalculate path lengths when adjusted |
on |
View Menu |
|
Snap to grid |
off |
Show grid |
off |
Grid size (VGA full layout) |
90 grid units |
Scale - distance |
1 ft/grid unit |
Scale - time |
.01 min/grid unit |
Background color |
lt. gray |
Edit table font |
Arial 8 Regular |
Edit table color |
Gray |
Directories |
|
Models |
c:\ProModel\models |
Glib |
c:\ProModel\glib |
Output |
c:\ProModel\output |
INI Defaults |
|
Graphic Editor |
|
Text alignment |
center |
Text frame type |
transparent |
Text frame shape |
rectangle |
Text font |
Arial 8 Bold |
Text color |
black |
Text frame border color |
black |
Text frame fill color |
white |
Variables |
|
Digit font |
Arial 8 Bold |
Digit color |
yellow |
Digit frame type |
recessed |
Digit frame shape |
rectangle |
Digit frame border color |
black |
Digit frame fill color |
royal blue |
Conveyors/Queues |
|
Queue border color |
black |
Queue fill color |
dark gray |
Gauges/Tanks |
|
Gauge/tank fill color |
maroon |
Gauge/tank border color |
black |
Gauge/tank empty color |
white |
Gauge/tank - no border |
checked |
Gauge/tank - show scale |
checked |
Other |
|
Autosave (in minutes) |
10 |
Print layout - print options dialog - bkgrnd color |
unchecked |
You can also use
More information on ActiveX Automation can be found in the ActiveX User Guide, which is located in the documentation folder within the
More on ActiveX
For detailed information regarding ActiveX objects and methods, contact:
Phone (888) PRO-MODEL
Fax (801) 226-6046
To expand your knowledge and understanding of simulation, its practices, and its applications, consider the following texts.
Harrell, Charles; Ghosh, Biman; Bowden, Royce. 2003. Simulation Using ProModel. 2nd Edition; McGraw-Hill, Inc.
Law, A.M. and David W. Kelton. 1991. Simulation Modeling and Analysis. 2nd Edition, Chapter 4; McGraw-Hill, Inc.
Lewis, P. and E. Orav. 1989. Simulation Methodology for Statisticians, Operations Analysts, and Engineers. Volume I; Wadsworth & Brooks.
Harrell, Charles R. and Kerim Tumay. 1995. Simulation Made Easy. Industrial Engineering Press.
Banks, Jerry and John S. Carson, II. 1984. Discrete Event System Simulation. Prentice-Hall Inc.
Heizer, Jay and Barry Render. 1988. Production and Operations Management. Allyn and Bacon.
Carrie, Allan. 1988. Simulation of Manufacturing Systems. John Wiley & Sons.
Industrial Engineering & Management Press. 1987. Simulation: Modeling Manufacturing & Service Systems. Institute of Industrial Engineers.
Harrell, Charles R., Robert E. Bateman, Thomas J. Gogg, Jack R.A. Mott. 1993. System Improvement Using Simulation. JMI Consulting Group and PROMODEL Corporation.
Statistics collected on a cost basis (e.g., total cost and average, non-use cost). You have control of how
A counter is a location or variable graphic used to display the contents of a location or the current value of a variable during animation. A counter consists of a frame, a specification of the digit color, and the font. If the number being displayed requires more digits than the maximum specified, the counter simply expands to the left.
A dialog box is a pop-up window used to enter information or select options. Movement from field to field in a dialog box is accomplished by clicking in the field with the left mouse button or by using the Tab key. To accept input made to a dialog box press Enter or click on the OK button. To cancel any changes made to the dialog press Esc or click on the Cancel button. For help on the dialog, press F1 or click on the Help button. If no Help button is shown, you may select Help from the main menu.
An edit table is a powerful editing window used to add, delete and edit modeling and language elements such as entities or locations. It is similar to a spread sheet editor in that it provides maximum visibility of element lists while still allowing each field of a particular element to be directly edited.
A file name is any name used to identify a file. File names may include a path (e.g., C:\REPORTS\DATA) as well as a terminating period with up to three additional characters as an extension (e.g., DATA.TXT). File names are case insensitive.
A font is a collection of characters sharing the same attributes such as height, width, and typeface. A font determines the appearance of text. Select fonts using the font dialog which shows how the font will appear.
A frame is a graphical border or background for placing text or displaying values. Frames have a type (raised, recessed, transparent), shape, color and size. Frames are optional and you may use them only to enhance the appearance of the graphic layout. If you do not desire a frame, select Transparent as the type.
A gauge is a graphic bar that extends and retracts to represent the current contents of a location. You define a gauge by the fill color, the empty color, and the gauge border color. You also specify the fill direction (up, down, left or right).
An integer number is a whole number ranging from -2,147,483,648 to 2,147,483,647. Integer values may not include commas, so enter the number 5,380 as 5380.
A library graphic is a graphic defined and edited using the Library Graphics Editor. Use library graphics to represent locations, resources or entities, or as part of the layout background with no association to any model entity.
When used to represent a processing location, library graphics may have entity spots defined for them so entities that enter the location will appear graphically on the entity spot.
You may reference a Library graphic multiple times and each reference may have a unique size, horizontal or vertical inversion, rotation, and color.
The original or input entity used in routing logic. You may create new entities from the main entity using the CREATE statement or through multiple routing blocks.
The main menus are listed along the main menu bar at the top of the application window and provide access to all of the dialogs and commands necessary to build, run, and analyze simulation models.
During simulation run time,
A note is any comment or other information typed by the user that is for information only and disregarded by
A numeric type specifies whether a numeric expression is of type real or integer. If, for example, a variable is of type “real,” then the variable can only represent some real number.
A numeric value is any real or integer number such as 3.68 or 52.
Parameters are variables used in a subroutine which are local to or have scope only within the subroutine. Arguments or numeric expressions passed to a subroutine are assigned to the parameters for use inside the subroutine.
A park search defines the sequence where a resource looks for nodes at which to park after completing a task assuming no other tasks are waiting.
Paths define the course of travel for entities and resources between locations. You may define a path for a specific entity and routing, or a network of paths shared by several resources and entities. Define movement along a path in units of time, or speed and distance.
Path networks consist of nodes connected by path segments. Any node may have multiple input and output segments.
An entity spot is simply a graphic position relative to a location or resource and displays any entities occupying the location or resource.
For any given location you may place one or more entity spots on the graphics layout. Entities to enter a location appear on the first available entity spot in the order they are placed. If an entity enters a location and all the entity spots are filled, the entity will appear on the last entity spot.
For resources, place the entity spot where it appears when a resource carries the entity.
Preemption is the act of bumping or replacing an activity currently using a location with an activity of a higher preemptive priority.
For locations,
A real number is a number ranging from 1.7 X 10 -308 to 1.7 X 10 +308. Real values may not include commas, so enter the number 5,380.5 as 5380.5.
Examples: -2.87563, 844.2, 65.0
A reference is a name entry in an edit field that references a defined model element. If you change the name of the model element, all references to the element automatically change to reflect the change in name.
A region is a rectangular area on the graphic layout that represents a location. Defining a region is useful when you import a layout from a CAD drawing and you want to designate a portion of the layout to represent a particular processing location. A region should have one or more entity spots associated with it in order to be meaningful.
A resource is a person or item used to perform an operation or activity. Common resources include human operators, inspectors, forklifts, and other vehicles. Use resources used to perform operations on entities at a location, transport entities between locations, or perform activities on a location during a downtime.
A resource point is a screen position where a resource will appear when it arrives to park or perform a task at a particular node. When a resource arrives at a node, it will appear on that node unless you define a resource point for that resource at that node. Resource points provide a way to have several resources positioned at the same node without all appearing on top of each other.
A routing priority is the priority given to a routing for accessing a destination when capacity becomes available.
You can use the scroll arrows on either end of a scroll bar to move the contents of a window or list box. Clicking once on a scroll arrow moves the contents one line. Holding down a scroll arrow scrolls continuously.
A scroll bar is a Windows control for scrolling the contents of a window. Scroll bars operate in three different ways:
A scroll box is a small box in a scroll bar that shows the position of what is currently in the window or list box relative to the contents of the entire window.
The temporary entity (representing grouped entities) to which
A status light is a circle that lights up with different colors depending on the status of the location. You can place a status light anywhere relative to a location for showing the status or current state of the location. At run time, you can display a window showing what status each color represents.
A string is a series of characters enclosed in double quotes (e.g., “Station A”). You may use strings to write text to a file or to display a message on the screen.
The system menu appears as a dash mark at the upper left corner of most windows. The main function of the system menu is to close the window. To do this, by either double-click on the menu button or click on the button once and select Close from the menu options that appear. ALT + <space bar> also pulls up the system menu.
Text refers to words that you wish to display on the graphic layout. Each specification of text has an associated font, color, frame, and orientation (up, down, left or right). You can rotate only true-type fonts.
Statistics collected on a time basis (e.g., time in system, average minutes per entry, and average contents). You cannot control how
A work search defines the sequence in which a resource looks for work at locations where work may wait to be performed.
Carson, J. S. “Convincing Users of Model's Validity is Challenging Aspect of Modeler's Job,” Industrial Engineering, June 1986, p. 77.
Conway, Richard, William L. Maxwell, and Steven L. Worona, User's guide to XCELL Factory Modeling System, The Scientific Press, 1986, pp 65-66.
Gordon, Geoffrey, System Simulation, 2nd ed., Prentice-Hall, 1978.
Harrell, Charles; Ghosh, Biman; Bowden, Royce. 2003. Simulation Using ProModel. 2nd Edition; McGraw-Hill, Inc.
Harrell, Charles R. and Kerim Tumay, Simulation Made Easy, Industrial Engineering Press, 1995.
Hoover, Stewart V. and Ronald F. Perry, Simulation: A Problem Solving Approach, Addison-Wesley, Reading Massachusetts, 1990.
Knepell, Peter L. and Deborah C. Arangno, Simulation Validation, IEEE Computer Society Press, 1993.
Law, Averill M. and David W. Kelton, Simulation Modeling and Analysis, McGraw-Hill, 1991.
Law, Averill M. “Designing and Analyzing Simulation Experiments,” Industrial Engineering, March 1991, pp. 20-23
Neelamkavil, Francis Computer Simulation and Modeling, John Wiley & Sons, 1987.
Pritsker, Alan B. and Claude Dennis Pegden, Introduction to Simulation and SLAM, John Wiley & Sons, 1979.
Schlesinger, S. “Terminology for Model Credibility,” Simulation, 32(3), 1979, pp.103-104.
Shannon, Robert E., Systems Simulation: The Art and Science, Prentice-Hall, 1975.
Thesen, Arne and Laurel E. Travis, Simulation For Decision Making, West Publishing Company, 1992.
Tumay, Kerim, Business Process Reengineering Using Simulation, Autofact Workshop, 1993.
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